Lighting for Lone Echo
Depleted Dig Site

Depleted Dig Site

Primary Dig Site

Primary Dig Site

Primary Dig Site

Primary Dig Site

Primary Dig Site

Primary Dig Site

Primary Dig Site/Vista

Primary Dig Site/Vista

Station Interior - The robot was posed for this shot, not identical in-game.

Station Interior - The robot was posed for this shot, not identical in-game.

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior

Station Interior - The lighting of Liv's face was adjusted for this shot, not identical in game.

Station Interior - The lighting of Liv's face was adjusted for this shot, not identical in game.

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

Alien Ship

A collection of screenshots of some of the lighting work that I did for Lone Echo. All shots were captured in-engine. Some minor tweaks were made, with custom post processing to try and recreate the look of the in-game oculus experience. To achieve this I have added depth of field, which is not present in game, to emulate the depth separation that occurs in stereoscopic 3d, as well as adding chromatic aberration and a gamma adjustment to more closely match the final game output in the oculus headset.
Art Director: Nathan Phail-Liff
Environment Artists: (Mining Sites) David Lieu, (Station Interior) Ian Runnels, Rhonda Chan,
(Alien Ship) Anthony Vitale, Ash Thundercliffe, James Rosencranz.
Environment Texture Artists: Erin McKown (Station), Megan Parks (Mining sites and Alien Ship).
Character Artists: Daniel Peteuil, Mansu Kim - Character and Prop Texture Artist: Jo Watanabe
FX Artists: Brian Merrill, Sabra Goebel, Austin Farris, Jason Wickham
Props Artists: Sam Burton, Loren Broach.