A collection of screenshots of some of the lighting work that I did for Lone Echo. All shots were captured in-engine. Some minor tweaks were made, with custom post processing to try and recreate the look of the in-game oculus experience. To achieve this I have added depth of field, which is not present in game, to emulate the depth separation that occurs in stereoscopic 3d, as well as adding chromatic aberration and a gamma adjustment to more closely match the final game output in the oculus headset.
Art Director: Nathan Phail-Liff
Environment Artists: (Mining Sites) David Lieu, (Station Interior) Ian Runnels, Rhonda Chan,
(Alien Ship) Anthony Vitale, Ash Thundercliffe, James Rosencranz.
Environment Texture Artists: Erin McKown (Station), Megan Parks (Mining sites and Alien Ship).
Character Artists: Daniel Peteuil, Mansu Kim - Character and Prop Texture Artist: Jo Watanabe
FX Artists: Brian Merrill, Sabra Goebel, Austin Farris, Jason Wickham
Props Artists: Sam Burton, Loren Broach.