White Mezzanine

An interior scene based upon various reference images that I have been collecting over the last few weeks. The building/architecture was created especially for this scene, as where all of the models (excluding the book collection, which I had made previously). Rather than hdri lighting, I decided to use a V-Ray physical sun and sky, plus a couple of area lights for fill. This allowed me to light the scene exactly how I wanted it to be rather than relying on the ‘baked in’ sun position/time of day that I would have had to settle with while using an hdri.
I spent most of my time on the modelling part of this scene, which allowed me to refine my zbrush skills a little, while I created all of the creases and folds in the sofa’s fabric, but as always it was the lighting and rendering side of things that I enjoyed the most.